As much fun as we can find in six seconds
You may remember that a while ago I started a project wherein I planned to do 100 6-second moving-illustrations in 100 days, and then post them to my Vine account.
Long Distance Travel, by Bryan Beus
It was really fun from the outset, and I regret that I can’t finish it.
I absolutely hate having to leave a project before it’s done, but when I get going on a time-consuming project that turns out to be far, far, far away from the big picture of my storytelling goals, I really don’t have a choice.
Good, better, best thing to do
As any good businessman in the world, I have big goals and dreams about what I’d like to accomplish. Concerning this subject, there are two.
#1 – I’d like to finish illustrating that book I’ve been working on for years.
It’s almost done! All that’s holding me up is that it’s hard to find time to work on it. In an ideal world I would like to take ten weeks off of commissions/teaching/etc. to focus on this.
That said, my publisher and I are getting really close to making some announcements with it.
#2 – I’d like to ultra-simplify my storytelling.
Pure Philosophy, by Bryan Beus
I’ve gotta admit…it is hard—too hard for me, in fact—to build a career in both creating written-word novels and illustrating at the same time. Either one of those careers can easily consume ten to fifteen hours a day. Try doing them both at the same time? Good luck…
But what do you do when you love them both so much that, no matter how hard you brainstorm, pray, fast, and wrack your noggin’ you can’t find a way to cut either art form out of your life?
…Mix them together?
Storyboarding and graphic novels: writing with pictures instead of words.
That was the original intent of the 100 Vines idea—to bring together illustration and time-based storytelling. My hope was that at the end of the 100 Days I’d have a good amount of storyboarding experience under my belt, and would be ready to make some really fun longer graphic novels for you.
The problem is that, while the six second idea is really really really fun, it’s so limited that I found myself animating instead of storyboarding.
Need for Speed, by Bryan Beus
“Animation” is really fun, but it’s not what I’m going for right now.
And it’s not to say that you can’t make some brief storyboards with a six-second time limit (…in fact, now that I write these words, all of a sudden my brain is bursting with things I could have done in the storyboard sense instead…), but this wasn’t what I was looking for, either.
And to spend a third of a year doing it when it doesn’t meet its purpose?
So, now what?
Well, there’s some big things in the works with goal #1 listed above, and I can work on these while I rethink my strategy.
I’m dipping into my savings as we speak in order to take some time away from commissions and get this book finally illustrated.
You’ll be hearing more about the book soon—real soon. In fact, any day now it should probably be taking center stage on my blog.
While it will be a while still before all the interior illustrations are done, the cover is underway.
And it is going to be awesome…
Once the cover and the interiors are done, the plan in my mind right now is to come back to the goal of storyboards and graphic novels.
We’ll see what happens when the time comes!
In the meantime, how about some cheerfully pointless animation?
Heaven Surfing, by Bryan Beus